This is Part 2 of Unreal Talks #1 with Senior Technical Artist Parker Hartzler from Harakka Studios, creators of TUN35. In this section, we shift from optimization and rendering into the workflow side of technical art—how Parker iterates, builds materials, and uses tools in production. Topics Covered: • Technical art iteration process • Working efficiently with UE5 tools • Creating clean, scalable materials • Choosing the right techniques for the task • Balancing speed vs quality • Team workflows & pipelines • Practical examples from TUN35’s development • Lessons learned from real production Part 2 shows how technical art actually happens inside a studio, Tools, decisions, process, and mindset. More from TUN35: BlueSky: Kickstarter: Discord: About Unreal Talks Unreal Talks is an interview series from Peliosuuskunta Expa’s Unreal Training Center, sharing real Unreal Engine development workflows directly from industry professionals.











