This video covers a simple technique to get per instance color variation in Unreal Engine 5. This can be helpful to get variation without needing to create a ton of shaders. Using the Speedtree node we create a master material that allows us to make instances with control of variation. Hope you find this helpful and let me know down below if you have any questions or would like to see anything specific covered in a future video! Join my Patreon to get access to perks and video credits! or here directly on the channel! 0:00 Intro 1:00 Material Setup 2:32 SpeedTree Color Variation Tool 5:55 Setting Up Parameters For Instancing 7:27 Material Instances 9:20 Final Results











