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  • 1 неделя назадОпубликованоJay Shah

AI → Maya → Unreal: Full Character Pipeline | Rigging, Skinning, Retargeting & Animation Blueprint

By: Jay Shah - 3D Animator 🔔 About this video: This demo shows a complete pipeline from AI character generation to a playable, configured character inside Unreal Engine. I cover everything end-to-end: • AI model generation (brief overview) • Import & cleanup in Maya • Rigging with Advance Skeleton • Skin binding & weight painting fixes • Import Mixamo animations into Unreal Engine • Retargeting Mixamo animations • Animation Blueprint, Blendspace, State Machine • Input mapping / keyboard setup, walk & run speeds • Final in-engine demo (third-person) 🛠 Tools used: • AI Character Design : imagine art • AI model generator : HYPER 3D • Maya (3D software) • Advance Skeleton (Rigging tool) • Mixamo - (Online animation library) • Unreal Engine: (Game Engine) • Blender (for Video Editing) 📌 Useful timecodes: 0:00 — Intro & Summary 0:09 — AI Character deisgn 0:12 — AI model generation overview 0:15 — Import & cleanup Model in Maya 0:18 — Rigging with Advance Skeleton 0:24 — Skin binding & weight painting 0:39 — Retargeting Mixamo animations 0:49 — Animation Blueprint 1:04 — Blendspace 1:17 — Adding variables & animation sequences 1:27 — Adding Components (Visual Scripting) 1:45 — Input Mapping (setting up tansition rules) 1:58 — Updating third person blueprint 2:03 — Assigning key for walk/Run speed 2:17 — Final demo & closing 💼 I’m available for freelance / full-time roles in game animation, rigging, and technical animation. 📩 Contact: jayshah23rd@ | LinkedIn: 👍 Like, Subscribe & Share if you found this useful! 🔗 Follow me for more upcoming tutorials and 3D animations. TAGS: animation pipeline, unreal engine, maya rigging, mixamo retargeting, advance skeleton, game animation, technical animator, character rigging, anim blueprint #GameDev #Rigging #Animation #Mixamo #AdvanceSkeleton #animationvideo #gameanimation