Hey there, welcome to a new DevLog for my indie game Calamity: Oath of Despair. In this Devlog, I'll talk about how I deal with the huge task of designing levels without having to rely on mini-maps or maps with to much information. Enjoy :) 𝙇𝙄𝙉𝙆𝙎 𝙄 𝙈𝙀𝙉𝙏𝙄𝙊𝙉𝙀𝘿 𝙂𝙖𝙢𝙚 𝙈𝙖𝙠𝙚𝙧'𝙨 𝙏𝙤𝙤𝙡𝙠𝙞𝙩 - 𝙕𝙚𝙡𝙙𝙖'𝙨 𝙊𝙥𝙚𝙣 𝙒𝙤𝙧𝙡𝙙: 𝙐𝙣𝙞𝙤𝙣 𝘽𝙮𝙩𝙚𝙨 𝙋𝙖𝙞𝙣𝙩𝙚𝙧 --------------------------------------- 𝙈𝙐𝙎𝙄𝘾 Big thanks to 𝐦𝐨𝐭𝐨𝐛𝐚𝐢 for the super atmospheric music. Check out their synthwave album 𝐏𝐚𝐫𝐨𝐬 on spotify: 𝘼𝙎𝙎𝙀𝙏 𝙋𝘼𝘾𝙆𝙎 / 𝙋𝙇𝙐𝙂𝙄𝙉𝙎 𝙐𝙎𝙀𝘿 - Action RPG Multiplayer Starter Template - NIAGARA : Blood VFX Pack - Essential Sword & Shield Animation Pack Chapters: 0:00 Intro 0:17 AMaze Festival 1:16 Portals 2:28 Enemy spawn system 2:59 Level Design 10:19 Outro 𝙊𝙏𝙃𝙀𝙍 𝙏𝙃𝙄𝙉𝙂𝙎 𝙄 𝙒𝙊𝙍𝙆𝙀𝘿 𝙊𝙉 𝘊𝘭𝘰𝘴𝘦𝘳 𝘵𝘩𝘦 𝘋𝘪𝘴𝘵𝘢𝘯𝘤𝘦 from Osmotic Studios: 𝘈𝘱𝘳𝘪𝘭: 𝘍𝘢𝘭𝘭 𝘰𝘧 𝘍𝘢𝘪𝘵𝘩: 𝘖𝘵𝘩𝘦𝘳 𝘚𝘵𝘶𝘧𝘧:











