Frame Generation came around in 2022 when Nvidia introduced DLSS 3.0. It promised to increase 'performance', smooth frame rate, and be an absolute game changer. Since, it has be marketed as a major selling point for all GPUs Nvidia has released, even to a point of taking the place of true performance. AMD and Intel have also followed with their releases of FG. All along, it has never been perfect or even usable without a proper explanation of what is really going on... but now we have answers. learn about the steam overlay! : ==JOIN THE DISCORD!== Luke Stephens: Asmongold: HUB: Nvidia: ___ Test Specs ___ CPU: R7 9800x3D Stock MOBO: Gigabyte B650 Gaming X AX (SVM off, Rebar ON, Bios: FB3g) RAM: 2x16GB T-Force, 6000 MT/s, CL30 PSU: 1000W OS: Window 11 24H2 ___ Graphics Cards (operating in PCIE Gen 4) ___ All GPUs were tested on Nvidia Game Ready Driver . Latency measure comes from the Nvidia APP Overlay. The rest is from the Steam Overlay and Capframex. 0:00- Frame Generation 2:10- What could go wrong? 4:32- Wake Up Call 6:25- The RTX 5090 handles frame gen... buut 11:12- the method 12:16- RTX 5070 Ti vs frame gen 13:51- RTX 5060 Ti 16GB vs frame gen 16:00- RTX 5060 vs frame gen (IS REALLY BAD) 19:53- Frame Gen take a HUGE Hit 20:25- RTX 4090 20:56- RTX 4070 Ti Super 21:22- RTX 4070 22:05- RTX 4060 is ROUGH 23:00- less frames = less responsive 23:45- FSR Frame Gen 24:05- how they try to hide the latency 28:47- Frame Gen Ups and Downs











