In this video, I’ll walk you through my base setup for liquid simulation along a curve, using Houdini and Blender. This is not a final simulation – it’s a flexible starting point that you can customize and refine to fit your own project. I’ll explain: How the setup works What you need to tweak Tips for baking the mesh and improving the final result How I keep things light for previews and only bake high-res sims when needed 🎬 Perfect for artists who want full control over direction and look without downloading heavy sim caches. 🔗 Project files available here:











