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  • 2 недели назадОпубликованоDave Edwards

Level Instances, Blueprints & PCG for Customized Buildings - Part 9 - Spline Data and Dependencies

In this video we'll explore how we can tie a spline driven PCG Scattering system into our blueprint. We'll explore creating and tagging the spline, spawning points and self-pruning techniques. We'll explore how can use Execution Dependencies to ensure our meshes only spawn when we've called them from our variables.