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  • 1 год назадОпубликованоZertox

How I made this professional environment in Blender

A breakdown of my most recent personal project, Anuket! For this project I didn't create many 3D assets from scratch. Most of the models are from BigMediumSmall or Quixel, so I didn't cover that in the breakdown. I instead focused on the other aspects: Terrain generation, animation, simulations (fat, dust, liquid, cloth), geometry nodes, set dressing, scattering, atmosphere and more. I will answer as many questions as I can! Feel free to leave a comment. Software used: Blender, Houdini, Liquigen, Gaea, After Effects, Photoshop. Models and tools: Quixel, BigMediumSmall, Polyganiq, Geo-Scatter, Fox Renderfarm, Neat Video Denoiser, Mixamo. This was the 1st place entry to @FoxRenderfarm's FGT3D The Ruins Challenge, Professional Category. Rendering for this project was done using Fox Renderfarm. I highly recommend them. They kindly gave me a coupon code for you! New users get $55 free rendering: $25 on sign-up + $30 with code 'Zertox' Music: hxly xo - used2 Contact me: Email in about section Time stamps: 00:00 Final Shot 00:08 Reference 00:13 Terrain 00:25 Camel Animation 00:59 Dust Simulation 01:05 Waterfall Simulation 01:14 Building Environment 01:41 Atmosphere 01:47 Geo-Scatter 01:53 Progress Frames 02:07 Outro #b3d #blender3d #3danimation