My workflow for creating a character simliar as Sekiro Tools I'm using: Unreal Engine Blender Substance Painter MetaHuman Marvelous Designer Plugins for Blender: Game Rig Tool Voxel Heat Diffuse Skinning Send to Unreal Facebook: Chapters: 0:00 Demo 01:10 Face - MetaHuman 01:57 Cloth - Marvelous Designer 02:14 High Poly Modeling - Blender 02:49 Low Poly Remesh - Blender 03:21 Rig Character - Blender 04:25 Animation Retarget and Test - Unreal 05:07 UV Unwrap - Blender 05:42 Texturing - Substance Painter 06:10 Modular Character - Unreal 06:50 Outro #unrealengine #blender #sekiro











