Войти
  • 841Просмотров
  • 5 месяцев назадОпубликованоsharpened | Luke Stilson

Game-Ready Material Authoring in Blender (Aether Extension Preview)

Welcome to Aether – a (completely free) advanced material authoring toolset I'm building for Blender. Get the latest build of Aether here: This is a quick introduction to the core workflow: setting up your scene, preparing materials, and understanding how Aether streamlines PBR texture export inside Blender. Whether you're a tech artist, a game dev, or just tired of giving your money to Adobe, Aether is designed to make your map authoring smart, fast and flexible. In this video: 00:00 Introduction & What Aether Is 00:41 Installing Aether from GitHub 01:52 Setting Up an Aether Scene 03:45 Creating and Converting Materials 04:20 Rendering and Previewing PBR Maps 05:50 Using Geometry for Decals and Detail 09:58 Source Maps & Seamless Texturing Techniques 18:51 Final Thoughts & What’s Next This is just the beginning — future videos will dive deeper into custom maps, batch exports, and advanced usage. Subscribe if you want to follow the full Aether workflow series! Report bugs, send comments, and help shape the future of this add-on by contacting me directly or by reporting an issue on Github.