FEEL FREE TO ASK QUESTIONS IN THE COMMENTS, I WILL TRY TO ANSWER! Learn how to create destructible maps in the Source 2 Hammer Editor for Counter-Strike 2! In this tutorial I show you how to set up breakable objects and physics props, and how to avoid the most common issues I, myself, encountered while trying to figure out how to make this work. Result is ''similar'' to Battlefield Levolution and Fortnite-style destruction, this guide walks through every step so you can create dynamic, interactive, and fully breakable environments in CS2. Explained: How to set up prop_physics_override, breakables (Func_breakable), and custom destruction Tips to avoid common Hammer mistakes / stuff not showing up (its the lack of dynamic mesh 99% of the times, something that is impossible to solve I think) (there is no official list of props you can use as prop_physics_override) Tools used: CS2 Hammer Editor (Source 2)











