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  • 2 года назадОпубликованоLlamAcademy

Static Batching, Explained. Free, Powerful Draw Call Optimization | Unity Tutorial

Static Batching is a built-in tool in Unity that helps optimize the rendering of static meshes. In this tutorial you'll learn what it is, how it works, and in which scenarios you can expect to see a large uplift from Static Batching. 👨‍💻 No code repository on this one! 🏷️Save 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: 📚 Resources: ⚫ Static Batching Documentation: ⚫ Draw Call Optimization Documentation: ⚫ Take it to the next level with Hierarchical LOD: ⚫ Astrofish Medieval Village: ⚫ Viking Village Asset from Unity (free): 🧡 Believe in LlamAcademy's mission and have received value from the videos? Here's how you can show your support: 🌟 Patreon: 🌟 YouTube Member: or click the Join button on any video 📚 Take my Unity ShaderGraph Course: 👕 Get yourself some LlamAcademy merch: 💸 Use my Affiliate Link for Humble Bundles 💸 Publisher Sale! 50% OFF an entire publisher's Assets! Publisher changes weekly! (affiliate) 💸 Save up to 50% on NEW Assets: (affiliate) Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase. Chapters: 00:00 Topic Introduction 00:44 How it Works & A Key Limitation 02:38 Simple Scene Examples of Batching & What Can't be Batched 06:26 A More Complex Scene with Texture Atlasing 08:15 Realistic Scene Example - Viking Village 09:33 Obligatory Performance Optimization Disclaimer 10:22 Final Thoughts & Support LlamAcademy