Are your CLO3D / Marveloud Designer garments clipping through your avatar in Unreal Engine? I struggled with the issue until I read the CLO3D Manual :D In this tutorial, I’ll walk you step by step through the CLO LiveSync 2 workflow with Unreal Engine , show how to avoid clipping problems. Pls note I am using CLO 2025.0 . When I launched the Video the Plug in Was not working with CLO 2025.1 00:00 Intro 02:05 Check SKM_mesh is correct for Metahuman 03:30 Add skm head mesh to your avatar 03:47 Enable Post Pocess in the Animation 08:03 CLO3D set up If you’re a fashion designer transitioning into digital fashion, a 3D artist exploring Unreal, or just tired of technical chaos, this tutorial will save you time and frustration. Subscribe to my channel for clear, hands-on tutorials built for fashion students, digital fashion pioneers, and 3D artists who want to push creative boundaries without getting stuck in technical chaos. Stay Connected! 🚀 Join My Newsletter Never miss a post! Get updates, tips, and tutorials straight to your inbox: 📸 Follow Me on Instagram 🎥 Subscribe for More Tutorials Hit the subscribe button and turn on notifications for the latest in digital fashion and Unreal Engine! Thank you for watching and leave a comment!











