Get me to coach your game & gamedev career: Have you been planning on finally starting to take gamedev "seriously", to release something that isn't just a half-polished prototype? In this video, I go through a month-by-month planning of how we would approach gamedev in a 12-month timespan (so you don't have to wait a year if you missed January) Join our Discord & meet other gamedevs: One-page Game Design Document template: !AuLPQ2qt2swWgZoKcdGnDcp7UNXajw Some more videos we made that will help you along your journey: - Mindset (WATCH THIS FIRST): - Dealing with scope & scope creep: - More tips on getting started: - Pricing your game: - Should you do Early Access: All you need to know about making the best Steam pages (it's free!): All our previous genre tierlists: Part 1: Part 2: Part 3: Tierlisting the different engines you can use: Thank you to our Patrons: Kyling X Alexander Presthus Mattias Lundell Faldano Adrian Rosario Jesse Segun-Oside Lucas H. da Silva Jacob Rutter Bart Mamzer Lolicide Kyle Gilliam Jonathan . Dj S Game Dev With Michael Florian Alushaj gageperrygames NeatWare Grzegorz Kiernozek Do you want even more content regarding making your own studio and getting an in-depth look at how we run BiteMe Games? Or maybe even get some dedicated coaching? Check out our Patreon: Wishlist our next game, Songs of Everjade: Timestamps: 00:00 YOU can start making games 01:44 Go for Steam games 02:15 Fulltime gamedev is faster (duh) 02:41 Get a friend 03:30 Engine doesn't matter 04:03 JANUARY: Game Concepts 07:30 Best genres 08:41 FEBRUARY: Prototyping 10:53 MARCH: Demo grind 13:04 APRIL: Steam page 14:49 JUNE: Demo release & Marketing 15:28 JULY: Content grind 16:38 OCTOBER: Release 16:56 NOVEMBER: Post-launch support 19:25 Gamedev is complex 19:53 Get dedicated coaching 20:37 Outro --- Get Forge Industry now on Steam: In need of some Unity Assets? Use our affiliate link to support us, it's free, and we get a small kickback: Want to reach out to us? Send us an email at hello@











