We're making a simple graphics library for an e-ink/e-paper display to draw framebuffers, text, images, bitmaps, vectors, fonts to teach you about these concepts all in C! Graphics drivers are complex but we can start here :) Yeah, I'm thinking we're back... Grab the driver we made: Learn about SPI: Image to C Bitmap: Bitmap Font Generator: Hex to Binary: Buy the E-Ink display: The STM Dev Board I was using: Chapters: 00:00 - Intro and Overview 01:05 - What is a Framebuffer? 01:58 - Color Bit Depth 03:36 - Bit Depth in the Framebuffer 06:04 - Graphics "Software Rendering" 07:12 - Basic Framebuffer Representation in C 08:10 - Setting and Getting Pixels in the Framebuffer 11:16 - Framebuffers with 24 bit Color 14:09 - Refresh Rate and Framerate - What do they mean? 16:19 - How are images are stored in memory? 19:20 - Rendering Bitmaps in C 24:55 - Bitmaps rendered on our physical display! 25:10 - Vector images 26:50 - Drawing Vectors in C 30:03 - Vectors rendered on the physical display! 30:26 - How to store and render text and fonts? 34:36 - Drawing Fonts and Text on-screen in C 39:11 - Text drawn on the physical display! 39:37 - How to transmit the framebuffer to the display? 42:50 - Mapping the Controller IC Command Transmissions 45:28 - Mapping the Controller IC Data Transmissions 46:32 - C Tricks for Writing Platform-Independent Libraries 48:24 - Initialising the Display! 49:10 - Writing code to transmit/render the Framebuffer! 50:11 - A brief on how E-Paper / E-Ink displays work 52:35 - FINALLY - the Framebuffer Transmit Function 54:50 - Display Driver Demo on REAL HARDWARE! 57:18 - Outro











