✅ How to set up & configure LiveLink for facial capture ✅ Calibrating & fixing MetaHuman animation issues ✅ Packaging into a standalone executable (so you can use it without Unreal Engine!) UE5.6 and this workflow is a game-changer for content creators who want high-quality facial animation without expensive motion capture setups. Whether you're streaming, recording, or developing virtual characters, this tutorial will get you up and running fast! Intro: 00:00 - 00:29 Create The Project: 00:29 - 01:51 Project Setup: 01:51 - 04:10 LiveLink Plugin First Impression: 04:10 - 06:38 Fix Animation Blueprint: 06:38 - 08:17 Plugin Functionality: 08:17 - 11:00 Calibrate MetaHuman Manually: 11:00 - 15:27 Setup Level BP: 15:27 - 16:30 How To Stream with It: 16:30 - 17:15 Standalone Game/Packaging Adjustment: 17:15 - 20:48 Outro: 20:48 - 21:03











