This video introduces the rules for J H Conway's Game of Life. The rules are illustrated by clear visual examples using simple configurations. In the context of the Game the meaning of the terms 'generation', 'neighbour', 'life', 'death' and 'birth' are clearly explained. An example of a 'still life' (a beehive) and an example of a cyclic configuration (a blinker) are illustrated. Viewers are invited to test their understanding at appropriate places in the video. The Game of Life is an example of a Cellular Automaton. Cellular Automata are studied in Mathematics, Computer Science, Physics and Theoretical Biology. The Game of Life was invented by the British mathematician John Horton Conway in 1970. Chapters 0:00 Intro 0:20 Death of a dot 0:55 Death of two dots 1:36 Three dots give birth to a Blinker 5:10 Summary of the rules 5:58 Test your knowledge on a row of 4 dots 8:09 Another test 8:30 The Beehive 9:00 Final test 9:28 End Links Other titles in the series are: Conway's Game of Life: Part 2 (Gliders, Crashes & Still Life) Conway's Game of Life: Part 3 (Order from Chaos) Conway's Game of Life: Part 4 (Gliders, Spaceships and the Speed of Light) Conway's Game of Life: Part 5 (Gosper's Gilder Gun - A Fantastic Tale of Discovery) Conway's Game of Life: Part 6 (A Chronology of Spaceship Discoveries - Glider, LWSS, 25P3H1V0, etc)











