Exporting your rig from Maya to Unreal Engine can be more complicated than it seems. While it might appear simple, many people struggle with issues like controls, IK handles, hierarchical setups, scaling problems, and material assignments. As an instructor, I often get asked about this, so in this tutorial, I’m going to walk you through the process of exporting a clean skeletal mesh from Maya into Unreal Engine 5. Even though Unreal’s Control Rig features allow you to rebuild your rig, you need to understand the steps for smooth, error-free export. In this video, I’ll cover common issues you might face, and I’ll also share a helpful joint-filtering script to make your workflow easier. 🌟 Want the joint-filtering script? Head over to my Patreon: 👉 I create weekly Maya and Unreal tutorials to help you level up your skills in 3D animation and rigging, plus I’m working on my own game, Beasts vs Undead – all while working full-time and teaching after hours. If you want to support my work or get exclusive content, check out my Patreon and website: 🌐 🎮 Patrons get access to exclusive tutorials and assets, so don’t miss out! Thanks for watching and supporting the channel! Stay tuned for more tutorials and behind-the-scenes content.











