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  • 4 месяца назадОпубликованоEgidio3D

Blender 4.5: Vulkan vs OpenGL – Which Is Faster for High Poly Modeling?

Blender 4.5 just introduced support for Vulkan as a new graphics backend. In this video, I compare Vulkan and OpenGL while working on a high poly 3D model to see which one delivers better performance. This is not a tutorial — it’s a real test using the same modeling workflow under both backends, with focus on responsiveness and viewport speed during high poly creation. 🔵 If you want to support my work: 🎁 My Little Assets Store CGTrader: Gumroad: Cults3D: Cubebrush: Flipped Normals: 3Dexport: : 📚 Blender Secrets Courses (Affiliate Link) Blender Secrets e-book: Hard Surface Sculpting in Blender: Blender Secrets Bundle: 🛠️ Some Free Addons Alt Tab Ocean & Water: Dynamic Parent: Star Connect: Surface Inflate: 🛠️ Some Addons/Materials you can like (Affiliate Links) Stylized Smart Material Arcane Style: Action Commander: Radiant Light Manager & Raymesh: Alt Tab Easy Fog 2: Pixel - A Cheat Code For Pixel Art: Alt Tab 128 Materials Pack: Alt Tab Ilumnia: Alt Tab Addons and Materials (Affiliate Link): Blenderboi Addons (Affiliate Link): 🌐 Portfolio and Socials ArtStation: Instagram: 🔷 Timestamps 0:00 - Intro 0:14 - Modifiers 0:30 - OpenGL 3:33 - Vulkan 6:39 - Results #Blender4_5 #Vulkan #OpenGL #BlenderPerformance #3Dmodeling #GameArt #HighPoly #BlenderTips #ViewportSpeed #BlenderComparison #3Dworkflow #Blender3D #Stylized