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  • 1 год назадОпубликованоGregory Vershbow

Make a simple cave with crystals in Blender for use in XR, 3D Scenes or Games.

This demo covers Quick Modeling of Low-Polly Crystals and a Cave, Distributing Crystals with a Particle sim, and Quickly exporting to .GLTF or .FBX for use in another 3D tool, AR application or game engine. (Materials in this demo are "minimalist" because this project is intended for 3D export.) The project could be refined with lights and shaders in Blender if your goal is to make a render. 00:00 intro and super-simple materials 02:30 make crystals 10:50 make cave 16:00 scatter crystals around cave 24:30 export .glb or ,fbx