In this video I visually explain all of the elements involved in creating a (2D) soft-body physics simulation like the one I created for the JellyCar series. JellyCar Worlds is now available on Steam, Nintendo Switch, and iOS! More details at: 0:00 Intro 0:36 Points 1:07 Shapes 1:30 Collision Detection 6:20 Springs 8:30 Maintaining Shape 9:23 Shape Matching 11:52 Moving Platforms 12:46 Joints 14:52 Shape Changing 15:08 Triggers 16:07 Outro #gamedev #physics #maths #indiegames #jellycar











