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  • 5 лет назадОпубликованоJohnny Rouddro

Godot Third Person Control - Animation Blend

In this video, I use an AnimationTree to blend the 3D character's animations according to the player movement. The whole animation system consists of "aiming" state with 8 directional strafing, "not aiming" state having blend among idle walk run animations, and a OneShot roll animation which overrides all the animations. The "aiming" and "not aiming" states also have smooth transition between them. Project Link: Support me: Next Video: Previous Video: Full Playlist: Godot Engine: I'm going to make more of these project related videos on my channel. Subscribe and follow me for my upcoming videos. Facebook → Twitter → Reddit → Timestamps: Intro: (0:00) Design: (0:10) AnimationPlayer: (1:27) AnimationTree - Strafing/BlendSpace2D: (1:55) AnimationTree - Free Movement/Blend3: (3:55) AnimationTree - Roll/OneShot: (5:00) Code - Aiming/Strafing: (5:40) Code - Not Aiming/Free Movement: (9:30) UI - HUD: (10:26) End: (10:50)