In the last year I've completely revamped the core mechanic for my Godot game, Bloodthief. This is what I did! ➤ WISHLIST BLOODTHIEF ON STEAM: ➤ JOIN THE DISCORD: This is a devlog for Bloodthief, the indie game I'm working on inspired by Quake, Hotline Miami, Ghostrunner, and ULTRAKILL. In this devlog I talk about how I fixed the core mechanic for my game - the Air Dash! Leave a comment below if you have any feedback on the game or questions about my process! -------------------------------------------- Chapters 0:00 Intro 1:30 Appealing Response 5:37 Predictable Results 7:50 Instantaneous Response 9:51 Player Grace 11:38 Easy But Deep Mechanics 15:45 Wrapping Up -------------------------------------------- Links Game Feel book and website: Roman Perry SFX: Speed lines shader: Streamers @UC1MJ_Z8Jkj4PWnS-mb1aRyw #devlog #gamedev #godot #indiegame #indiedev











