Войти
  • 7Просмотров
  • 4 дня назадОпубликованоBlender AtoZ

How to model car seats in blender 3D | Beginner friendly | Step by step guide

Welcome to Blender AtoZ — beginner-friendly Blender tutorials made simple! In this step-by-step video you’ll learn how to model car seats in Blender 3D, from blocking the main shapes to finishing a game-ready or portfolio-quality seat. This tutorial is perfect for beginners: clear pacing, useful tips, and repeatable techniques so you can complete a full car seat model by following along. What you’ll learn in this tutorial: • Reference & blocking — set up photos/blueprints and block out the base, cushion, backrest, and headrest. • Shape & form — create ergonomic curves, bolsters, and seat contours using simple primitives and modifiers. • Soft vs hard modeling — combine hard-surface control (rails, mounts) with soft, organic shapes (cushions, seams). • Tools & modifiers — Mirror, Subdivision Surface, Solidify, Shrinkwrap, and simple sculpt brushes for natural wrinkles. • Seams, stitching & details — add stitch lines, piping, and panel separation for realism while keeping topology clean. • Gaiters, leather & fabric look — quick material setups in Eevee/Cycles and tips for believable leather/fabric shading. • Optimization for games — retopology ideas, normal map baking from a high-res sculpt, LOD suggestions, and efficient UV islands. • Functional parts — model seat rails, sliders, mounting points and simple hinges if you want folding/movement. • Rigging basics — quick approach to rig a seat for simple animation (folding or reclining) and export tips (FBX/GLTF). • Organization & workflow — naming, collections, non-destructive workflow to keep your project tidy and editable. Who this tutorial is for: • Absolute beginners who want clear, repeatable steps. • 3D artists building car interiors, game props, or portfolio pieces. • People wanting both low-poly and higher-quality workflows in one video. By the end you’ll have a cleanly modeled car seat ready for rendering or use in a game engine. If this helped you, please like, comment, and subscribe to Blender AtoZ for more beginner guides — car interiors, props, vehicles, and hard/soft surface modeling. Hit the bell to get new uploads fast.