Procedural Weapon Animation System (PWAS) is a fully Blueprint driven framework for high quality first-person weapon motion, without using traditional animation assets. The only pre-baked animation is the poses itself for each weapon. The rest is all procedural. Recoil, sway, ADS, movement, breathing, IK, and more are generated procedurally in real time using preset-based tuning. ✔ 100% procedural ✔ No animation assets required ✔ Live preset editing ✔ Unreal Engine 5.1+ Available on FAB:











