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  • 2 месяца назадОпубликованоVFX Odyssey

Master Scatter & Align in Houdini | Realistic Grass & Rocks Tutorial

Master Scatter & Align in Houdini | Realistic Grass & Rocks Tutorial In this tutorial, we explore the Scatter and Align SOP in Houdini, a powerful tool that goes beyond basic scattering to give you full control over placement, orientation, and variation of objects on geometry. Starting with a simple grass blade setup, we’ll walk step by step through creating and shaping natural elements using sweep nodes, parameter adjustments, and curve controls. You’ll see how to use scatter and align to distribute grass across a grid, control density with attributes, and add randomization for realistic variation. Next, we’ll expand the scene by adding rocks, introducing procedural modeling techniques with spheres and noise functions to create natural shapes. With copy-to-points and attribute randomize, we’ll bring diversity and realism to the layout. Finally, we’ll merge grass and rocks into one cohesive system to simulate a natural environment. Whether you’re a beginner learning Houdini for the first time or an artist looking to refine your procedural workflow, this guide covers the essential tips and tricks to make your scattering setups efficient, flexible, and production-ready. Don’t forget to like, share, and subscribe for more Houdini tutorials! #houdini #scatterandalign #3dmodeling #vfx #procedural #cgartist #houdinitutorial houdini tutorial, scatter and align houdini, houdini scatter sop, houdini align sop, houdini grass tutorial, houdini rocks tutorial, houdini procedural modeling, houdini environment tutorial, houdini copy to points, houdini attribute randomize, houdini beginner tutorial, houdini 3d modeling, houdini vfx tutorial, houdini workflow, procedural scatter houdini